
http://www.lunchoverip.com/2007/10/second-life-vir.html
Oct 2007, Susan Kish
When you raise the topic of Second Life (SL) in a conversation, you usually get one of two reactions: 1) Dismissal as “just another game”, “people should get their first life together first”, or 2) Rapt attention as questions start pouring out, and opportunities and risks are explored....
It's not a game: it's a social space. To get there, you go to secondlife.com and download a piece of software. It's free as long as you only want to "walk" around; you have to pay to buy local currency (the Linden, which is convertible into real dollars) or to buy virtual land (so you can build, invite your friends over, set up a shop, or resell).
**Second Life can not be looked at in isolation, or you will miss where it’s going. Our emerging future will include three separate kinds of “worlds” – the Real World, the Digital World (2D Web, Internet), and the Virtual World (3D Web).
This essay looks into these and other questions relevant to businesses in relation to the emergence of Virtual Worlds.
Oct 2007, Susan Kish
When you raise the topic of Second Life (SL) in a conversation, you usually get one of two reactions: 1) Dismissal as “just another game”, “people should get their first life together first”, or 2) Rapt attention as questions start pouring out, and opportunities and risks are explored....
It's not a game: it's a social space. To get there, you go to secondlife.com and download a piece of software. It's free as long as you only want to "walk" around; you have to pay to buy local currency (the Linden, which is convertible into real dollars) or to buy virtual land (so you can build, invite your friends over, set up a shop, or resell).
**Second Life can not be looked at in isolation, or you will miss where it’s going. Our emerging future will include three separate kinds of “worlds” – the Real World, the Digital World (2D Web, Internet), and the Virtual World (3D Web).
This essay looks into these and other questions relevant to businesses in relation to the emergence of Virtual Worlds.

1 comment:
Well said.
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